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Old 11-24-2003, 07:47 PM   #1
Al Caponeoni
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Talking New Unit(s) - Some good principles? Need suggestions

Orc:

HP: 40
Power: 30
Movement Range: 2
Armor: 25%
Recovery Time: 1 turn
Attack: 1 Tile adjacent
Blocking: 50% Front, 25% sides
Looks: Gray green, hunched, huge, big two teeth, club and raggy clothes


Minatour:

HP: 60
Power: 20
Movement Range: 3
Armor: 20%
Recovery Time: 2 turns
Attack: 1 Tile Adjacent
Blocking: 50% Front, 15% sides
Looks: Blue fur, bull head and muscular legs with mace or spiked ball and chain.


Archangel

HP: 20
Power of spell: 15
Movement Range: 5
Armor: 20%
Recovery Time: 3 turns
Attack (spell): Fires a bolt of lightning up to four spaces away in any direction
Blocking: 40% Front, 40% sides
Looks: White toga/robe, flaming sword and wings

(I know similiar ideas have been posted, but they are not completely the same, plus I will add my ideas on this post only.)



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Old 11-24-2003, 08:22 PM   #2
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some new ideas

Goblin Bomber

HP: 15
Power: 20
Range of Movement: 6
Armor: 10%
Recovery Time: 5 turns
Attack (spellish): Goblin Bomber, after stopping after final movement, will explode, causing 20 damage to every adjacent square (including diagonal). Goblin Bomber does this much damage to himself, as well.
Looks: Small, huge bomb strapped on back, green, big nose, green, ratty clothes - cannot block


Barbarian Warlord

HP: 40
Power: 18
Range of Movement: 3
Armor: 50%
Recovery Time: 4 Turns
Attack: Barbarian Warlord may attack twice in a row, moving up to 2 spaces after attacking the first time, then immediately attacking again. (Adjacent squares only)
Looks: Long black hair, big shield on back, claymoreish sword, bare chest with leather straps for sheild.
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Old 11-25-2003, 08:52 AM   #3
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I think the barbarian warlord seems kinda cheap.
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Old 11-25-2003, 04:48 PM   #4
Al Caponeoni
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:)

How do you mean? Too powerfull?
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Old 11-25-2003, 05:28 PM   #5
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haha

P.S.... here are some more


Wolf

HP: 15
Armour: 10%
Movement Range: 6
Power: 15
Recovery Time: 2
Attack Pattern: Any adjacent square
Blocking: 20% front, 10% sides
Looks: Gray wolf, lunges when it attacks



Pack Leader (Wolf)

HP: 20
Armor: 10%
Movement Range: 6
Power: 20
Recovery Time: 2
Attack: Any adjacent squares.
Blocking: 20% front, 10% sides
Attack (special): If any wolves are in a 6 square area surrounding Pack Leader, Pack Leader gains 10 to it's power. You may only have one Pack Leader per arena.
Looks: Gray, larger, maybe black stripe on back or something, raging with foam out of it's mouth



Pack Commander (Man)

HP: 30
Armor: 20%
Movement Range: 3
Power: 15
Recovery Time: 2 turns
Attack: Any adjacent squares.
Blocking: 40% front, 20% sides
Attack (and special): Any adjacent square. If Pack Commander is in an arena with any Wolves or Pack Leaders, those units gain +1 Recovery Time, +3 Power, and +1 Movement Range.
Looks: No weapon, attacks with hand (clawing), is open mouthed, growling- Ragged clothes and moccasines.

(There are some more ideas)
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Old 11-25-2003, 05:35 PM   #6
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Im guessing you meant for the pack commander to give a -1 recover time bonus to the wolves.
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Old 11-25-2003, 06:00 PM   #7
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:)

correct. Hehehe... that would suck... plus one... he... he

What do you think of my ideas anyone, anyone?
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Old 11-25-2003, 06:00 PM   #8
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i don't like most units..

the orc is severly overpowered.
the whole wolfpack/leader etc makes a set of units which MUST be used together (alone would underpower em)

the minotaur on the other hand is underpowered.. a knight would be better everyday of the week.. +1 recovery time and MUCH lower blocks a bit less armour ... for like a few HP.,, no wa anyone in thier riht mind would use it.


teh goblin I'm against as I replied in anohter thread of phyrus I think.

Now for what I did like:

The warlord might be nice, you didn't make him to strong.. infact the very long recovery migth underpower him maybe +3 recovery is enough.

AND finally the one I like best in your posts:

the arch angel is kinda good (do you mean it to strike all 4 space (like witch) or just teh first target it hits (like archer)
I think doing it like an archer would underpower it liek a witch would be better..

though.. maybe a witch stays better.. but this unit woudl allow you to choose for speed over power.. which is always dangerous but might appeal to some.

I hope my long reply is clear and I hope you know what I mean and can agree with it :P
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Old 11-25-2003, 06:04 PM   #9
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thank you

Thank you for your suggestions! I agree on pretty much everything. But, if "clans" started, you could almost have a pure wolf pack army if there were more units....

The archangel: I was thinking like the archer, because if it was like the witch, it would be WAY overpowered? Don't you think?

I STILL like the idea of the Goblin Bombadier.... it could be messed with, but the idea of a kamikazee "bomb" would make the game very interesting.

Thanks for the suggestions!
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Old 11-25-2003, 07:42 PM   #10
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yea yeah YEAH!

I LOVE your goblin bomber idea! it reminds me of goblin saprolings frum MTG ("behind every great goblin saproling, there is another with a shovel and bucket")

i also LOVE the idea of set creatures. though, i would tone down the power bonuses and make a radius smaller.
heres a new wolf i think would be GREAT!

Rabatic Wolf
HP:15
Armour:10%
Movement Range:5
Power: 12 *Special* Can attack 2 targets in one turn, but cannot move. (may hurt friendly units)
Recovery: 1 turn
Block: Doesn't :P
Looks: Brownish, beaten up look. Foaming mouth and bloodshot eyes.
If there are any other of the "pack" set creatures within a 2(maybe 3) space radius. It gains +1 power and +3%armour
If the adjasent unit is also a Rabatic wolf, its gains an Aditional +1 power and +2% armour

Last edited by Xarr; 11-25-2003 at 07:45 PM.
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Old 11-25-2003, 07:44 PM   #11
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Goblin Sapper, not Goblin Saproling.

Saprolings were the 1/1 green token creatures that were made of Fungus. I would know, I run a Saproling deck.
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Old 11-25-2003, 07:46 PM   #12
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oh yeah, thats right.
i havent played in years...
mind telling me what it is? i'll edit the post.

OH btw, i have a complete, mint condition 1st edition MTG set, except for the black lotus...of course
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Old 11-25-2003, 07:54 PM   #13
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Hehe, lucky you.

I quit playing MTG a while ago, sold off my entire collection (large shoebox full and a binder of rares) for like... $30 total =/

Now, I just make decks for the lamers who play at my school, since I am a LEET strategist. I've made a deck that can do... uhm....

7,600,000,000,000,000,000,000 damage. In one turn.
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Old 11-26-2003, 07:37 AM   #14
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Well abotu the angel.

it only does 15 damage which is less than the archer, it has lower block and you gave it hardly any HP.. so it would be less strong than teh archer

and I don't think letting it attack like the witch would over power it .. it got less HP that the witch (dies in 1 stroke from a knight)
and can't kill the cleric at once..

even with the withc like attack it would not be very strong
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Old 11-26-2003, 11:55 AM   #15
Al Caponeoni
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wow

Wow... that's alot of damage.... I have a deck that's something like that....MTG.... man I haven't played that game in a LONG time!


Well, about the angel, it could be changed to bulk it up abit.... maybe higher armor and HP, and Witch-like attack...
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