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Old 11-26-2004, 05:48 AM   #1
Seed
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Poison Wisp and new Assassin attack

The Poison Wisp is now released!
Poison is a focus spell. It will do 4 damage when it is cast, and 4 damage at the end of each turn (yours and your opponents'), including the turn it was cast on. Poison damage will not take you below 1 HP. When you are poisoned, you cannot attack and will not let units pass, but you can still move and block. If you move away, you will no longer be poisoned, but you still cannot attack on that turn.

The new Assassin attack is now released!
When you control only 1 assassin and her HP is below 5, you can activate her explosive attack the same way the mud-quake is activated. This attack will sacrifice herself to deal 99 damage to the 4 tiles around her.
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Old 11-26-2004, 06:57 AM   #2
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WOOHOO! Thanks Seed. Looking forward to using the wisp already
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Old 11-26-2004, 07:39 AM   #3
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compleatly off topic, but is anyone else having trouble getting onto the game??
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Old 11-26-2004, 09:22 AM   #4
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Not me.

And on a side note... the wisp ROCKS. It's certainly going to make turtle matches far more interesting and above all, tactical. You actually have to think about where you position your units. And it's so weak, you also have to protect it well. It's a great unit.

My one fear is that rushers will use it as a cleric-killer too. After all, stick a wisp and scout on one side, and an ambusher and scout on the other, and no cleric is safe...
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Old 11-26-2004, 09:33 AM   #5
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I love the Wisp. It's definately a good change.

EDIT: I just tried the assassin attack, and it definately steps up people's grey game. And it's definately sexy to look at.

The wisp and Furgon are going to become good friends, as well as the BW and frost.
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Old 11-26-2004, 12:36 PM   #6
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Quote:
Originally Posted by Seed
The Poison Wisp is now released!
Poison is a focus spell. It will do 4 damage when it is cast, and 4 damage at the end of each turn (yours and your opponents'), including the turn it was cast on. Poison damage will not take you below 1 HP. When you are poisoned, you cannot attack and will not let units pass, but you can still move and block. If you move away, you will no longer be poisoned, but you still cannot attack on that turn.

The new Assassin attack is now released!
When you control only 1 assassin and her HP is below 5, you can activate her explosive attack the same way the mud-quake is activated. This attack will sacrifice herself to deal 99 damage to the 4 tiles around her.
Oh, so your not dead.
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Old 11-26-2004, 02:52 PM   #7
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I look forward to using the wisp. It will deffinitly add to turtles and I too hope that it wont promote more rushing.
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Old 11-26-2004, 03:08 PM   #8
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The wisp seriously rocks. Also, The assassin attack is class, I love it on my grey. So you cannot do this attack with more than 1 assassin, is this correct?

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Old 11-26-2004, 03:12 PM   #9
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Quote:
Originally Posted by Bottle
My one fear is that rushers will use it as a cleric-killer too. After all, stick a wisp and scout on one side, and an ambusher and scout on the other, and no cleric is safe...
As a long-time turtler n anti-rush user, i concur botīs view on rushers vs turtlers.....

Turtle Vs Rush = Dead Turtle.... unless the turtle community figures something out... working hard on it...

wolfy
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Old 11-26-2004, 03:26 PM   #10
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The wisp just won my rush vs rush game against Lord Shinok for the tourny. Go me.
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Old 11-26-2004, 03:31 PM   #11
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seriously, i think with the new units are making the turtle people (which i have always been) really think hard on how to counter all of this
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Old 11-26-2004, 03:38 PM   #12
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Simple, I beat down bombs and rushes on legends with this.

I used a bw, wisp turtle.

I'll make one, and post a screeny if you like. (It is very defensive)
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Old 11-26-2004, 03:40 PM   #13
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Why can't I go on Revalations still though? I have the wisp... but I can't go on Rev.
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Old 11-26-2004, 03:41 PM   #14
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Pm a mod or Bills, sheesh.
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Old 11-26-2004, 03:52 PM   #15
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Sorry, I didn't know.
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