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#1 |
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Something Wicked
Join Date: Nov 2003
Posts: 187
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Point System (all members should read and contribute)
I wanted to start a thread about the suggestion to develop a point system for the amount of units your allowed to have on the field. I think it’s really the only way to balance the game between new and old players. For example: if a player has 2 clerics he has a MAJOR defensive advantage over a player who does not, but if we were to use a point system we could allow for a player to have 2 clerics but have their potential offensive power decreased… say they could no longer afford a knight, or perhaps a dark witch or pyromancer… I’m not sure exactly what the point system should be but I figured we could fight it out here and come up with a good starting point for the game makers to work from.
Also I think we should put limits on how many of the same type of character you can have on the field. Three clerics would be totally insane, same with 3 archers… and quite frankly I think 3 knights is too many. Anyway, let the debate begin.
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#2 |
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Junior Member
Join Date: Nov 2003
Posts: 6
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You mean like a handicap system? Like they use in golf or bowling? It might be useful if it was a mutual agreement...
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#3 |
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Junior Member
Join Date: Nov 2003
Posts: 8
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I think it would be really neat to have a whole team of Scouts for instance, but you're right, that would totally throw the game out of wack. The different units can have certain advantages in certain positions so it's hard to label them with a clear value. I think you should be limited to three of each type of people, one of each golem, and two of the contraptions. Seem fair?
Rough outline (correct me if it seems wrong): Knight:10 pts Pyromancer: 8 pts Cleric: 6 pts Scout: 9 pts Assassin: 7 pts Enchantress: 5 pts Dark Magic Witch: 8 pts Barrier: 6 pts Lightning Ward: 10 pts Should people then have 80 or 90 pts? What do you think?
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#4 |
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You Want Fries With That?
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more than 2 scouts would be... O.O
iono... a points system would take a while to hammer out... cuz we'd start to see a lot of similar point armies and such... iono... meh...
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#5 |
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Junior Member
Join Date: Nov 2003
Posts: 23
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Easy enough to do...
Give the user 350 points to spend. Use each unit's hitpoints to determine the value. Knights are 50 Pyro is 30 Cleric is 24 Scout is 40 Assassin is 35 Enchantress is 35 Witch is 28 Barrier is 32 Lightning is 56 The default board setup uses 344 points. You might think that a Cleric costing only 24 points isn't right.. but think about it, a cleric takes one hit from a witch.. two from most other units. EASY to kill, basically, so, you spend less. However, the minute you spend that 24, you have to change what else you have... The game would end up balanced in the long run with this, I think. Set up as many boards as you can using this math, and I think it all works out. This would also allow them to not even think about value while designing units... just keep building units for balance, and the value will take care of itself. Rexxx |
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#6 |
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Member
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its a cool idea, i think it could work out... for the hitpoints, thats logical, but would it work in the long run? noobz would still die cause they dont know how to balance the field, so we are basically doing it for the medium to pro players. in fact, i think noobz would be more lost unless they have the 10 units and 2 spare to choose from. but if you all think that the game has enough pro's and intermediate players for the noobz having to catch up, then id say go for it. i won two games this morning
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#7 |
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Junior Member
Join Date: Nov 2003
Posts: 23
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Nah.. default would STILL be the current board layout..... Only your settings area would change. So newbies would still have a good cahnce, and you can bet they'd ask a bunch of questions when they play someone with a team full of pyros!
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#8 |
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KOTR Propagandist
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Personally I think the [points system using the hit points would be a great idea. and yeah of cousre the noobz would die but thats part of being a noob I say. half of em get slaughtered as it is anyway. besides if the pros and intermediates help out the noobs then after a game or two theyll get the hang of it.
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#9 |
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Puncher of Christ
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point system hrmmm...
I think it may be a little to early to really put a point system into effect. It would just be another thing to add to the stack of ideas.. I really think a point system is a good idea, not bad to think of it early, but we haven't even seen all the units yet, let alone play with them, and there's more comming.. I think we should let a couple more units come out, test game play and then maybe intro a point system if we see some unbeatable armies, like if new players stand entirely no chance at all at killing them. the game isn't being broken(amazingly cheap) yet, when that happends, then is a good time to start thinking about it.
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#10 |
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Member
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dude, u gotta remember that the earlier we incorperate something, the better it is in the future. we have to let people get used to it early or else they'll be way too used to the old way, get what im saying? i say we let the dragon come out and then design the system from there. but we shouldnt wait too long, if we make the points system a part of the infrastructure, then itll be solid and the game will bind with it, as will the new uints. u have to remember that new units arent really eistant, so why sould we develop the system according to new units. let the new units develop according to the system, id say. and analchampion, i was going to say the same thing, till i thought twice about it.
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#11 |
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Junior Member
Join Date: Nov 2003
Location: Kentucky
Posts: 10
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The point system would be a great idea. I think it would definitly even things out for new and old players. Plus it would give us some custimizability for our armies. But, you would need a cap on the maximum number of a single unit that can be in the army. That way you could not just have an army of pyromancers or an army of scouts.
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#12 |
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KOTR Mascot&Founder
Join Date: Nov 2003
Location: somewhere over the rainbow
Posts: 271
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i'd actually like a sort of "store"- win so much ( I mean alot) and you can "buy" a unit
of course this might be bad as this would give motivation to cheating. the point system would be too complicated
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#13 |
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Missing In Action
Join Date: Nov 2003
Location: Etaoin Shrdlu
Posts: 555
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I don't know about all that point system. I was really looking forward to the fact that experience and dedication award those with possibly a more dominating team. Kind of like those who play more and are better get a better array of arsenal. Sure it may give those who are new a disadvantage, but if the players who have these advantages are real players they wouldn't use it against newbs. That would just be a boring game anyway. I would just like the option to arrange my field anyway I wanted with the units I have available. Putting a restriction on it would be annoying.
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#14 |
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Insane Crazypants Boy
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This should probably be moved to the Suggestions forum and be put up for serious consideration. Maybe the point system, as described in the first couple of posts, could be implemented and used on only certain floors of the Revelation server. Of course, new drops would have to be added, but they could only be used when in conjunction with the point system.
Something like this could seriously improve the game experience. It would be totally fresh and new. Sure it would take a lot of work, but it'd be worth it to be able to try crazy formations, like 5 scouts and 3 frost golems and a dragon, or something. I'd like to hear what people have to say about this idea. |
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#15 |
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Mr. Frodo
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I saw Azn Guy and was like whoa what's going on... then I realized this was just necroposted... my hopes were up there for a second...
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