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#1 |
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Junior Member
Join Date: Nov 2003
Posts: 6
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Single Player Version
Have you ever considered trying to create a single player version of the game? It'd not only entertain people like the multiplayer version, but it'd give newbies something to practice with. It doesn't even have to be complex, just a bunch of levels with increasing difficulty and some sort of story.
The hardest part would be creating an AI system though. But if you could get that done, then single player could just be a random skirmish with the computer using random setups with completely random pieces. I don't know. I think I stayed up too late. |
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#2 |
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Junior Member
Join Date: Nov 2003
Posts: 1
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The problem with a single player verison is that it would teach the player how to fight well against the computer AI and only that AI. It's important to have an adaptive strategy formed by fighting other thinking, scheming humans instead of learning what tricks you can use on one static opponent. I think it's better to learn by mistakes against real people. The best thing you can do to help new people is offer them some advice to make them better if you see they clearly don't know what they are doing.
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#3 |
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Member
Join Date: Nov 2003
Posts: 34
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Go on www.newgrounds.com and search for "tactics core"
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#4 |
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Member
Join Date: Nov 2003
Location: Canada
Posts: 30
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I like the idea of a single player version, but I guess Tactics Core would be a good way to practivce.
__________________
I am the beginning, the end, the one who is many. I am Kojack! |
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#5 |
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Member
Join Date: Nov 2003
Posts: 33
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The only similarity is the engine (and the genre...)
That would be like using Quate 3: Arena to practice for Jedi Outcast |
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#6 |
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Junior Member
Join Date: Nov 2003
Location: Cambridge, MA
Posts: 14
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The problem with a single player version in a small indepedant game like this is that AI programming is HARD. And rather tedious. Unless they recruited more people to work on it, it would take a lot away from the development of the game itself, to have to focus on an AI. I'm not very experience, I've programmed some AI for tic-tac-toe game, and I'm working on checkers. I can't imagine having to write AI for a game like this, it's gotta be a bitch.
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#7 | |
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Junior Member
Join Date: Dec 2003
Posts: 5
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Quote:
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