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Old 12-14-2003, 04:31 AM   #1
loseros
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enchantress, wich or pyro?

in my strategy i put 3knights, 2 pyro, 1wich, 1 assasin, , 1 cleric, 1 lightening, and 1scout

my wich does not nearly do any damage and i don't know how to use it.(i won't sacrifice it to kill clerics)and the enchantress... i know how tyo use it but it's too vulnerable and walks too little :S so i paralyze sometimes my units... pyromancers i use them well and i like them. but the problem is my wich that doesn't do anythingnarly and if i change it for the enchantress i suck the same so what can i do?(apart from waiting a drop )

noone postys this? i want to know your opinions to remake my strategy
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Old 12-14-2003, 02:23 PM   #2
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sac the witch kill the clery
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Old 12-14-2003, 02:24 PM   #3
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witch
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Old 12-14-2003, 02:31 PM   #4
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ok the witch but how do i use it? cause it is too weak
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Old 12-14-2003, 02:33 PM   #5
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attack and sac, or attack and run
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Old 12-14-2003, 03:09 PM   #6
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yes, I...agree with the Kev of the Killers
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Old 12-14-2003, 04:34 PM   #7
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Old 12-14-2003, 04:38 PM   #8
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It is rare you'll be able to sac the witch to kill cleric, and if you can the person you're fighting is probably easily beaten anyways. The best place for the witch is in the back, ready to burn a unit that comes to kill your cleric (hopefully scout-witches are good against scouts because 1. scouts have high block 2. they have low armor 3. they can stay on the sides easily, meaning higher block 4. unlike assassin, usually not in reach of an enchantres 5. Witches have high range)

Enchantresses are great. Just use them defensively and you protect against any lone unit trying to kill your cleric. Near the end this means at worst a draw if you manage to kill their scout and their are few units on the board.

Pyro's are ok- not very good except against other magic users, or after cleric is dead. I only have one, but I've seen 2 together used very effectively, especially if 2 magic users are within the pyro's range.
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Old 12-14-2003, 04:41 PM   #9
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lol people have this thing with pyroing my knights over and over again. its stupid since i heal will send them back to full health
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Old 12-14-2003, 08:23 PM   #10
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Quote:
Originally posted by xyxaxyz2
It is rare you'll be able to sac the witch to kill cleric, and if you can the person you're fighting is probably easily beaten anyways. The best place for the witch is in the back, ready to burn a unit that comes to kill your cleric
I agree... the best place for the witch is in the defensive area.
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Old 12-15-2003, 10:26 AM   #11
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I use all three equally.
They each have their uses, so I couldn't pick.
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Old 12-15-2003, 02:48 PM   #12
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thank u for posting i'll try using my witch in defense and not putting the enchantress. more oppinions will be acepted and considered
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Old 12-15-2003, 04:18 PM   #13
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I've found in a stradegy these things (this is all i'm telling)
1. the witch seems to only be a defensive piece because of its high recovery rate.
2. the pyro is needed for the offensive piece, because it is magical, and has a shorter recovery. I would be careful when using it- don't let it get in a vulnerable spot
3. the enchantress is definitely a defensive piece.
4. I'd have a lightning ward, as it can defend your cleric from a wild witch, and some reason players have a phobia of it.
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Old 12-15-2003, 04:28 PM   #14
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i use in my first times the pyros in attack then i start attacking with the knoghts or the scout i neraly never use the witch i don't know how to use it... in defense i defend better the cleric with the knights. my cleric is neraly allways invulnerable expcept of scouts who cause me a big problem. so my problem is changeing the wich with my enchantress cause i know a bit more how using it
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Old 12-16-2003, 11:29 PM   #15
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usually i see the witch more as an offensive piece because her attack radius (range) is too large and unweildy to effectively destroy troops rampaging through your lines. Instead, she can devestate enemy lines from the flank or harrass the enemy from a distance... all the while with the advance knowledge that she is expendable...
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