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Old 11-22-2003, 07:49 PM   #1
Gadigan
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Cleric Positioning

I’ve noticed (Maybe I’m wrong.) that most people who have clerics place them in the center of the back row. A dark magic witch place in the center of the front row can wipe out a cleric there on the first turn. Yes, the witch will be left vulnerable, but the cleric will be dead. I now position my clerics in the back corners, or sometime other back row spaces. Does anyone else have ideas for protecting/killing clerics?
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Old 11-22-2003, 10:54 PM   #2
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i always have mine in a back corner with a barrier ward protecting him obviously with the barrier spell.
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Old 11-23-2003, 02:01 AM   #3
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likewise, i keep mine staggered in the back behind all my magic users (makes for exciting attempts on the cleric's life)
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Old 11-23-2003, 09:41 AM   #4
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I keep him on the front lines where most of the action is... seems to work for me :P
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Old 11-23-2003, 10:44 AM   #5
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but it doesnt matter where the cleric is on the field, he can still heal. And he's weak as anything... unless you have a perpetual barrier on him... and even then, that can be taken down. Play me and we'll see how long that cleric lasts
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Old 11-23-2003, 10:45 AM   #6
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I keep mine way back.... if a person Cleric is anywhere within a arrow/firebomb I will take it out ASAP
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Old 11-23-2003, 10:47 AM   #7
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heh, i had some opponent who actually ran it up to the front of the map and watched as I blew his line of troops away with my witch. (i barrier'd her just after)
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Old 11-23-2003, 11:17 AM   #8
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i barely ever use my cleric...I wish i could have another dark mage witch instead of him

it just seems so pointless to heal everyone when only one guy is hurt.. and only 12 HPs...
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Old 11-23-2003, 11:50 AM   #9
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lol, what if you're entire army is hurt? clerics can be a lifesaver. And most teams crumble without their cleric.
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Old 11-23-2003, 01:24 PM   #10
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yeah I mean.... I guess the cleric is nice

but i wish it healed more proportionalty

like if only one unit is hurt, he gets more HP back etc.
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Old 11-23-2003, 01:31 PM   #11
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i think the reason it's 12 now is because that more or less buys every unit in the game a single turn of life extension. Most units take more than 12 damage in a decent hit, but rarely are they overkilled to the point where the 12 hp wouldnt keep them alive a turn longer.
hehe, besides, if they healed proportionately, it'd be too easy to have a knight go running rampant in enemy territory, because the healer would just keep him alive, since the whole team couldnt drag him down easily.
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Old 11-23-2003, 01:52 PM   #12
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hmm wel I just had a good healer round

so theyre not so bad i guess
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Old 11-23-2003, 03:20 PM   #13
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but it doesnt matter where the cleric is on the field, he can still heal. And he's weak as anything... unless you have a perpetual barrier on him... and even then, that can be taken down. Play me and we'll see how long that cleric lasts
Obivously you want him somewhere in the back because he is the most valurnable piece out there and like you said his range is unlimited with the heal so there would be no reason to have em anywhere else. I was joking when I said I had em in the front lines.
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Old 11-23-2003, 03:35 PM   #14
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lol, i figured (hoped so)
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Old 11-24-2003, 12:01 PM   #15
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i put my cleric in the back corner surrounded by my two wards so that i can both kill and defend.
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