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#1 |
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Junior Member
Join Date: Nov 2003
Location: The Land of Darkness Where Shadows Lie
Posts: 1
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Cleric Positioning
I’ve noticed (Maybe I’m wrong.) that most people who have clerics place them in the center of the back row. A dark magic witch place in the center of the front row can wipe out a cleric there on the first turn. Yes, the witch will be left vulnerable, but the cleric will be dead. I now position my clerics in the back corners, or sometime other back row spaces. Does anyone else have ideas for protecting/killing clerics?
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"That is not dead which can eternal lie, and with strange aeons even death may die."- H.P. Lovecraft My RP is at http://pub144.ezboard.com/bclashoftherealities |
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#2 |
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Junior Member
Join Date: Nov 2003
Location: Illinois
Posts: 22
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i always have mine in a back corner with a barrier ward protecting him obviously with the barrier spell.
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#3 |
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You Want Fries With That?
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likewise, i keep mine staggered in the back behind all my magic users (makes for exciting attempts on the cleric's life)
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#4 |
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Junior Member
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I keep him on the front lines where most of the action is... seems to work for me :P
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#5 |
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You Want Fries With That?
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but it doesnt matter where the cleric is on the field, he can still heal. And he's weak as anything... unless you have a perpetual barrier on him... and even then, that can be taken down. Play me and we'll see how long that cleric lasts
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#6 |
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Mr. Wizard
Join Date: Nov 2003
Location: Canada
Posts: 745
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I keep mine way back.... if a person Cleric is anywhere within a arrow/firebomb I will take it out ASAP
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#7 |
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You Want Fries With That?
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heh, i had some opponent who actually ran it up to the front of the map and watched as I blew his line of troops away with my witch. (i barrier'd her just after)
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#8 |
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Registered User
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i barely ever use my cleric...I wish i could have another dark mage witch instead of him
it just seems so pointless to heal everyone when only one guy is hurt.. and only 12 HPs... |
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#9 |
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You Want Fries With That?
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lol, what if you're entire army is hurt? clerics can be a lifesaver. And most teams crumble without their cleric.
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#10 |
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Registered User
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yeah I mean.... I guess the cleric is nice
but i wish it healed more proportionalty like if only one unit is hurt, he gets more HP back etc. |
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#11 |
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You Want Fries With That?
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i think the reason it's 12 now is because that more or less buys every unit in the game a single turn of life extension. Most units take more than 12 damage in a decent hit, but rarely are they overkilled to the point where the 12 hp wouldnt keep them alive a turn longer.
hehe, besides, if they healed proportionately, it'd be too easy to have a knight go running rampant in enemy territory, because the healer would just keep him alive, since the whole team couldnt drag him down easily.
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#12 |
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Registered User
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hmm wel I just had a good healer round
so theyre not so bad i guess |
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#13 | |
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Junior Member
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Quote:
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#14 |
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You Want Fries With That?
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lol, i figured (hoped so)
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#15 |
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Junior Member
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i put my cleric in the back corner surrounded by my two wards so that i can both kill and defend.
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