|
||||||||
|
|
#1 |
|
Gold Account Member
Join Date: Dec 2003
Location: Armageddon
Posts: 22
![]() |
Your name is Mud
I also wondered if anyone still uses Mud Golems? I do in my strat, and he tears it up enough before he dies to hinder them enough to wipe them out. Anyone else?
__________________
I am the darkness we are the night I am the dusk we extinguish the light The enigmatic spectre I am the crowd We are the One The consuming shroud Your perception is fooled Your life is a lie We cannot be stopped For I just cannot die! |
|
|
|
|
|
#2 |
|
V V He's back
Join Date: Nov 2003
Location: Neptune, or somewhere close
Posts: 4,042
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Even with +30 armor, starting with no armor and no chance of blocking, hes just too weak to do any real damage.
__________________
Cornell Class of '10 Phi Delta Theta NYA AHH! Where's that confounded bridge?When the legend becomes fact, print the legend. |
|
|
|
|
|
#3 |
|
KOTR member? Yes!
Join Date: Nov 2003
Location: Right here you fool!
Posts: 194
![]() ![]() ![]() ![]() ![]() ![]() |
I have started using him with a stonie and then send him flying across the board at the cleric. He has to this date either killed the cleric on his own or roughed him up enough to the point where my scout can get a trick shot in on him. Works for me...except when playing a person smart enough to use the barrier ward well. But I havn't really started playing a lot of golds yet.
speaking of barrier wards, has anyone besides me seen a newb put it up front and then attack your unit thinking it will damage it? Last edited by Lone Wolf; 12-22-2003 at 06:00 PM. |
|
|
|
|
|
#4 |
|
Best Snork on TAO award
|
Because of the lack of blocking and armor, would muds be a defensive unit, or an offensive one?
__________________
|
|
|
|
|
|
#5 |
|
Something Wicked
Join Date: Nov 2003
Location: Stealing your innocence
Posts: 5,802
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
I would think the only use for a mud golem would be as an offensive unit running around quickly finishing off those fleeing units that almost dead but not quite. But the few times I used it it's incredibly long recovery time for a melee unit got it killed every time. What think you people?
__________________
What happens when you never wake up from the dream?... "You know Mother life IS like a box of chocolates. Except yours is like A BOX OF LIVE GRENADES!" Give ReNeGAdE a hand for being a great banner creator! Something Wicked this way comes... | Official TAO Crazy Person | Official TAO Post Whore | Official Banana Boy Lacky of Wurtil | Writer of the TAO Phone Book | The Dancing Banana Music Video | Official Dancing Banana Cheerleader | The Banana Legions | My Thoughts on Life, Love, and Fingertraps | Final Fantasy Tribute | Sexy lady Look upon me for I am Omega_Paladin, Reaper of Rewards, Giver of What shall be Deserved, Teller of Time, Keeper of Nothing, Tallest in the Crowd, Shortest Alone, the Humor Sage. The First and Only True Holder of the Dancing Banana's Power. |
|
|
|
|
|
#6 |
|
Best Snork on TAO award
|
I'd say defensively offensive.
First part of the game, hang back, wait for units that get close and attack them. Later when units are hurt, chase them down, hiding can't save them. Obviously I haven't used one. But I played one, and that's how it seemed to work.
__________________
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|
|
About Us | Advertising | Privacy | TOS | Contact Us | |
Site requirement: Macromedia Flash Player |
| Copyright © 2009 TAO Gaming, Inc | Game and website created by Digital Seed Entertainment |