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Old 09-14-2005, 08:22 AM   #1
Mithrandir
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Mithrandir's Pro-Sports Style Tournament signups

I knew I shouldn’t have come back for Twelve’s tournament, I’ve gotten sucked back in a bit. I discussed this idea with Realist several months ago, and then I retired and it got put on hold. I’m going to go ahead and go for it before resuming retirement.

There are many tactical aspects of pro-sports that I love and I’ve put together a tournament that I think would be a lot of fun for all the participants and an excellent challenge for four people, who will act as leaders of four teams (if you’re bored of the usual games over and over, this is a tactical challenge you would love). As an added bonus, I expect it would also be more interesting for all the non-participants to observe than any tourney I have yet seen.

Here’s how it would work, in a nutshell: There will be four teams (each with a leader) made up of everyone that wants to be a part of this. The teams will be decided in schoolyard pick ‘em fashion, with the leaders alternating turns choosing players. Then before the game play begins, those leaders will have the opportunity to make trades (like in pro-sports) to make an all-around better team. This is necessary because the competition will require skill in different kinds of games. Once the trading is over, there will be two match-ups, with the first and second team playing each other and the third and fourth team playing each other. The two teams that are beaten in the first round will be eliminated. Then the finalists will play. I wish I could give out a prize but all I have to offer is a good time.

Before getting into more specifics, this is a tournament that would require teams of a decent size for the concepts to work well. If you’re interested, please sign up with the knowledge that you are putting your name down for a tournament that will only run if there is adequate interest. If you’re one of ten people to sign up, don’t worry you won’t be wasting your time because the tourney would, unfortunately, have to close. However, if you put your name down as a participant, the only two possibilities will be that the tourney runs with many people which will make it extremely interesting, or it won’t run and you’ll have lost nothing. There is no possibility of signing up here and ending up in part of a lame tourney with only a few people.

One other note, if you don’t want to be a leader, you don’t have to have a perfect understanding of the rules because you’ll be informed of what you need to do, because it is a bit complicated (as is inevitable in a tournament of this concept), though I hope I’ve explained it adequately (naturally I’ll answer any questions).

1: Signups for participants

Now for the more detailed version. It will begin with signups, which are open to everyone with access to the revelation server. There really isn’t a limit to how many people can join. If you want to sign up, post here and try and convince anyone reading of how valuable you’d be. This is not just a place for useless arrogance. This is important because we will end up with four teams and we will be selecting four team leaders and they will be doing “schoolyard pick ‘em” with all the participants. Which basically means we randomly select an order and they take turns picking players for their teams. There’s a twist here though which I think will make things more even. Heck, I don’t want whoever gets to pick first to automatically have a huge edge. So when the four leaders pick, it will start with L1, and then L2, then L3, then L4, and then the second round will go backwards, starting with L4 through L1 and then for the third round it would start with L1 again. If there isn’t a number of participants divisible by four, the leaders that select last will get extra players (which isn’t especially significant considering they’d be picked last). Which leader gets to pick first, etc. will be decided randomly. IMPORTANT: So again, if you’re signing up, don’t bore us to death with a long story but talk briefly about yourself and establish five things: 1, how good you consider yourself at freestyle games (you could potentially give a list of good players you’ve beaten), 2, how good you consider yourself at turtle games, 3, how good you consider yourself at grey games (without drops), 4, what the name of the rev account is that you’ll be using, and 5 (and most importantly), how often you’re on and how much a leader could count on you. If you flake and miss a match it could seriously cost your whole team.

2: Signups for leaders

If you want to be a team leader, post here saying so but keep in mind that it will be a time commitment. The leaders will need to be highly skilled at the game in addition to being respected members of the community. I will be personally selecting the leaders, as I can’t think of an entirely objective way of doing it. But my decisions will be based entirely on what the community requests. If you end up with an irritating or incompetent leader, your chances of winning are pretty much shot and your fun will be dramatically decreased as well. So give your opinions. Everyone, including mods, is eligible to be a leader.

As stated earlier, there are no tangible prizes but the bragging rights for the winning team will be sweet and the bragging rights for the leader of the winning team will be huge.

3: Team selection

After the leaders are selected, they will draw randomly to find out their order. Then, as explained above, they will select their teams. Once they have their teams, or before if he wants, the leader chooses a team name. The rules of war that will be used for this tournament are different than previous rules of war because without clans, they must be dealt with differently. Leaders will need to consider that according to the tournament rules, they will need players that are adept at turtle games, freestyle games and grey games. If, for example, a leader focused exclusively on getting good freestyle players and didn’t worry about the other categories, he would likely lose a lot of players simply because they’d have to play a type of game they wouldn’t be comfortable with every other round. And naturally, leaders will need players they can count on because anyone that doesn’t show up for a match within a certain amount of time will be disqualified.

4: Trading players

Here’s where we could have some fun, with huge pressure on the leaders here. Players have absolutely no say in the matter, leaders just make deals with other leaders. One player for one player deals are recommended but if the leaders agree on a trade that consists of multiple players for just one other, they can do so. It just means that when the battles start, one team will be short-handed and therefore will have to beat more players. This is the only stage where trading is allowed. After the battles begin, no trading at all.

If a leader could get a good deal, it could be extremely advantageous to have an extra couple of players so if one of your best players can’t make the first round but could make the second round, he could just sit out the first round instead of being disqualified. More on this later.

5: Semi-finals

After the leaders have their teams finalized, teams will randomly be placed against each other. Whichever team loses is out, the winner will go on to face the other finalist. Rules of war are below.

6: Finals

The finalists play, whichever team wins is the victor.

(rules of war below)
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Old 09-14-2005, 08:23 AM   #2
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Mithrandir’s Rules of War

These rules would not be very applicable to clan wars, they are designed specifically for this tournament. But if two clans wanted to borrow stuff from here, I wouldn’t object.

1: Leaders set up rosters, one third for turtle games, one third for freestyle games, one third for no drop grey games

First, if one team has fewer players than another due to disqualification, inactivity or trading, the team with more players will simply match the other team’s number (meaning a team that has more players in a given round will have players sitting out, which again, is a significant advantage if some of your best players can’t make it to the first round).

In the first round, one third of the games will be turtle, one third will be freestyle and one third will be grey games without drops. Leaders will decide which players will play what kind of games. If there is an extra player on each roster, there will be an extra turtle game. If there are two extras, there will be an extra turtle game and an extra freestyle game. Grey drops will be allowed in gold games, gold prizes will not. No drops will be allowed in grey games. Failure to heed these rules will result in disqualification.

Screenshots are recommended but not required to post a win. However, if you have no proof and your opponent disputes your win, you will have a problem on your hands.

In addition to deciding who is playing what kind of game, the leaders must place their players in order from best to worst by ranking them in each category. These “rosters” must be decided after trading ends and before the first round begins. Where the players are seeded in each category cannot be changed after the first round begins. The only thing the leaders need to figure out is which players will play what kind of games in each round. Those decisions can vary from round to round.

2: First round of fighting

Both rosters are revealed and the first round of matches are decided, the “1” players playing each other, the “2” players playing each other, etc. Players will have a certain amount of time to complete their matches, if someone is a no-show for too great a period of time they will be disqualified. Anyone that loses a match, obviously, is out.

3: Leaders set up rosters for the second round

The second round works differently. Leaders will have no opportunity to influence who plays who this time because there will only be one kind of game: freestyle. So the rosters that judge players’ freestyle abilities will be the only ones used. Opposing players (the number 1 players from each team play each other, the number 2 players will play each other, etc.) will play a freestyle game unless a different type of game is agreed upon by both players.

After all that, there will almost surely be more players on one team than another. Again, the team with more players will simply have some players sit out that round so their number matches the other team’s. So if team one has 15 players and team two has 12 players, team one will have three players sit out that round. The leaders decide who will sit out.

Teams will play however many rounds are necessary until all of one team’s players are eliminated. Every odd numbered round (the first round, third round, fifth round, etc.) will work like round one, every even numbered round (the second round, fourth round, sixth round, etc.) will work like round two until one team is down to either one or two players, in which case it will work like the second round from there on out.

There is NO leader (in the traditional sense, of needing to kill one person to win the war) and there are NO guards. It’s just a matter of killing all of the opposing players. Due to the rosters, players do not get to challenge each other the way they do in clan wars.

The reason the system is like it is is that there would be very little strategy involved if all the rounds involved freestyle games. But on the other hand, I don’t want to cater too much too turtle and grey specialists.

If you have any questions, by all means ask. I think this thing is going to be an absolute blast and it would be much better if there were a lot of people. So if you’re interested, please sign up here. If things go as slow as the last tag-team tournament (God forbid), you probably won’t have to play more than one game every week or two. It will cost the leaders a lot of time (though of course it will be an awesome mental exercise) but it won’t be too rough on the participants.

Let the signups begin!

Leaders (4)
Dragoen Link
AllstarGL
Lonely Tylenol
The Exile

Participants
Wolf-boy
emerald slasher
toledo13
Warcow
Geeky_Bastard
Bobdagangsta
Realist
EatMine
Dove
BaxVarlet
Kill Dragoon
Ghost Dragon
Dark7
wolfman
TA Leader
I'malive24/7
bludhoundz
zzzaacckk
KBHoleN1
crx
monkus
Darkness
choplocker-17
Coffin Fedder
tony887
TheBlazedAce
Noda
Dan U
Apollo
-Dape-
The Sniper
Hoolwath
fudo
.Vash.
Berzerker (Daemon Bloodmaw)
tyu
ck1
Ironhorse123
BlackSyphon (du)
Imagination
Fallin_Demon
Forest_Archer
Hatchet Warrior
x-useme
ricardu
Zoticus
Bodexxx
Jolly Rancher
I beat mathews
StreetGang
John Jay.
Match Strike
ryan56
Weeman
WaCk-HeAd
Cliche
Speaker4thedead
Elemental
Squidiot
Red Fire
FryLock
Scoutblade
Bullcat0
Shadowbeast
(*Heavens Gate*)
The hand
golden man
Say What?
Snarr
Wayfaerer
>C H A I N
Geico
~De@thWi$h~
Phillysoul29
Dark Skull
Omegagalaxy
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Last edited by Mithrandir; 09-21-2005 at 07:39 AM.
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Old 09-14-2005, 08:40 AM   #3
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Sign me up. I'll go for the leader spot. I'm a bit confused, but I will understand more as we go.

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Old 09-14-2005, 08:51 AM   #4
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Anything I can do to remove some of your confusion?
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Old 09-14-2005, 08:55 AM   #5
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Well, not really. They information is good. Just I absorb things when it's compact and easy to understand. I've got the general idea.
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Old 09-14-2005, 09:09 AM   #6
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I'll give the leader spot a shot I know and have played most people,so i think id be a good choice
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Old 09-14-2005, 01:27 PM   #7
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Quote:
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I'll give the leader spot a shot I know and have played most people,so i think id be a good choice
Having a good idea how skilled everyone is would definitely be very valuable knowledge as a leader.

Hoping other people sign up...
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Old 09-14-2005, 01:46 PM   #8
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im in...and no i dont require a leader spot
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Old 09-14-2005, 01:59 PM   #9
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Count me in

Sounds fun, if you get enough people im in
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Old 09-14-2005, 02:01 PM   #10
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Aye, I'll play.

1) I'm not as great at freestyle, I think I can give just about anyone a run for their money, but I'm not top 10 freestylers.
2) I am Warcow, hear me roar.
3) I am Warcow, hear me roar. (I'll assume my grey game isn't as well known as my turtle. I was Bane, led the gold jumpers, took down xyx in our last game, had a draw with the Prophet grey vs gold in opposite corner turtles.)
4) Warcow
5) As reliable as you need me to be . . .
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Old 09-14-2005, 02:13 PM   #11
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This looks like it will be a lot of fun. I'd like to apply to be a leader also. I know pretty much everyone around here and their skills and I love drafts!! If I get picked there will be some blockbuster trades! I only have one question, I read all your rules but don't recall it saying if the leader plays or not. If not thats still fine with me I'd have enough fun drafting and trading and setting up lineups. This is so cool, it reminds me of fantasy football.
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Old 09-14-2005, 02:46 PM   #12
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i dont think my skill level in this game is high enough, however i will let you know whether i join or not after more poeple sign up
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Old 09-14-2005, 03:18 PM   #13
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Warcow, thank you so much for actually giving the five pieces of information. You rock.

Allstar, the leaders CAN play.

I beat mathews, you're welcome whether or not you consider yourself a top ten player. It doesn't matter, it just means you'll be picked later. EVERYONE is welcome (with the sole exceptions of obnoxious people). So please sign up.

By the way, Glamdring has informed me that offering prizes to non-mod tournaments goes by the general rule of "if there's enough interest and participation, there WILL be a prize."
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Old 09-14-2005, 03:19 PM   #14
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sign me up mithrandir
1. i'm decent at freestyle
2. decent at turtle
3. decent at grey
4. Geeky_Bastard
5. this is tricky... i have aol at home and my mom is a computer hog, i suppose i could be called semi-reliable at the moment

on a side note, i'm comfortable playing all three styles so i am pretty flexible (i do prefer old school turtles though)

i understand the rules too
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Old 09-14-2005, 03:27 PM   #15
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sign me up ill join
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