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#1 |
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Member
Join Date: Nov 2003
Location: your mind
Posts: 38
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Phalanx
ok.....if seen some ideas....most which were unfortunatly bad....so i thought i would through in some of my own
the phalanx would basically be a slow moving...say 3 or four...unit....it would have a rather mediocre strength not extremly low..yet not significantly powerful...it hp would be probably very large...such as 50? it would also have a great armor and block...its attack pattern would be to hit units directly adjacent to it of it...possible make it hit two spaces in a row.....another feature could be that it could not move attack and change position....only two of those.......it would look like a largely armored unit...with a large stabbing spear in one hand...and a massive sheild in another... alright..so tell me what you think..remember this is a strategy game, the phalanx would be a defensive unit...dont go giving him a mighty punch...im open to criticism...just properly back it up..
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#2 |
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Hash is real.
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I like it
As long as you balance its strength, speed, and power, it would be a great addition. By the way, 3-4 squares isn't bad movement-wise. I'm thinking maybe you could make it 1-2 spaces, like the frost golem. If you bump it's HP up a notch, I could imagine it moving implacably through the ranks, not really killing anyone but helping ruin any strategies he/she might have. Sweet.
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#3 |
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Member
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basicly a unit which can almost only be destroyed by unblockable attacks?
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#4 |
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K
Join Date: Nov 2003
Location: colorado, usa
Posts: 95
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how about 100% block from the front and 75% from the sides
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#5 |
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Member
Join Date: Nov 2003
Location: your mind
Posts: 38
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that sounds good...my basic idea was to create a slow defensive based unit....it cant really hurt u that much...but you cant kill it either
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what is real...how do you define real? |
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#6 |
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Senior Member
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Realistic Yes.
Good Yes. Voting for Yes.
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Once again, he didn't see that coming. |
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#7 |
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K
Join Date: Nov 2003
Location: colorado, usa
Posts: 95
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you got my vote
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women are like sunsets...they're beautiful. but there will be another one tomorrow. |
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#8 |
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Junior Member
Join Date: Nov 2003
Posts: 11
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i like it it could be very helpful and u could make new types of stratigies using it
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Humans may live and die but elves are 4ever. |
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#9 |
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KOTR War Commander
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VERY GOOD UNIT DESIGN!!! eventually im making a list of what i think are 'the best' unit ideas, and this will definitely be on it.
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#10 |
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Member
Join Date: Nov 2003
Location: your mind
Posts: 38
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thank you!
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what is real...how do you define real? |
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#11 |
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Senior Member
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Hey shadows...see if you can give us the exact stats for this to make things easier...give more people reason to vote for it
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Once again, he didn't see that coming. |
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#12 |
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Member
Join Date: Nov 2003
Location: your mind
Posts: 38
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see the thing is im not to good on what i should put as for the exact stats....so my thinking is...i'll feed TAO the idead....they perfect it....but lets see....how about this...it is open to change
power: 13 armour: 30 hp: 50 movement: 2 recovery: 2 (not sure) attack pattern: hits an adjacent unit and the space behind that unit specail: phalanx cannot move attack and change facing position...it may only do two of the three commands in a turn has a 100% front block...75% from sides
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what is real...how do you define real? Last edited by Shadows; 11-29-2003 at 09:16 AM. |
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#13 |
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Senior Member
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And using Clavat's blocking 100% front 75% sides...and lower the power to 13. It is after all a unit that doesn't do much damage! Keep the 2 recovery time since smart players will not use them to strike *unless its the only unit left or it isn't...'vunerable' from back strikes.
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Once again, he didn't see that coming. |
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#14 |
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Member
Join Date: Nov 2003
Location: your mind
Posts: 38
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all done
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what is real...how do you define real? |
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#15 |
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KOTR War Commander
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i say lower power to 10 so he cant just walk behind enemy lines and sit there slowly killing people.
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