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#1 |
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KOTR War Commander
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Ok here's my idea -
Name: Serpent or Serpent-Knight Hit Points: 40 Power: 20 Armour: 15% Movement Range: 4 Recovery Time: 2 Blocking: 60%, 30% sides Attack Pattern: Attacks a single target within a 2 space range of the Serpent, and poisons the target, causing 5 damage at the start of your next 2 turns unless the target is healed by any healing unit during that time. Might be a little too powerful, so maybe change the stats a little or give him a longer recovery time, what do you guys think? |
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#2 |
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Senior Member
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Not a bad idea...but tweak the poison down a notch...not to many people have dual clerics ye know. *including me*
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Once again, he didn't see that coming. |
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#3 |
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KOTR War Commander
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well
THis unit would be put into the game in addition to other units such as the suggested priest. THere will probably be other healing type units as well. Adding one thing to the stats, poison does not get reduced by armour. Remember that this guys range is just 1 tyle away from being melee, so he cant poison people from afar, and with a 2 turn recovery u dont wanna let him get trapped behind enemy lines.
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#4 |
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Senior Member
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Hmm now that you put it that way...sounds good.
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Once again, he didn't see that coming. |
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#5 |
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Hash is real.
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Right, he's pretty balanced, but we'd have to have bills do a little tweaking. Considering how perfectly balanced they've managed to make the game, who knows how things will be affected when we make new chars, if any of these are used at all.
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I've been infected with the signature virus by abyaly, who was infected by Jeffery. ![]()
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#6 |
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Junior Member
Join Date: Nov 2003
Posts: 11
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i like it ur idea and here is another suggestion bring down its hp and change its damage to 15 and have it be a range shooter. like it shoots its venom at people. it depends if u want a combat guy or a range guy
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Humans may live and die but elves are 4ever. |
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#7 |
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KOTR War Commander
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perhaps, but there are already ranged units in the game and giving him range would make it too easy to poison, say, a cleric and kill him from that only if he cant heal.
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#8 |
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Senior Member
Join Date: Nov 2003
Location: Hmm.. I think i wrote it on the back of my hand...
Posts: 104
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It could be like the scout, only a bit better. It would have to hit the first thing in its LoS, though
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In the midst of war, among all the bodies, there is one name reamaining, icedragon |
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#9 |
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Member
Join Date: Nov 2003
Posts: 30
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That sounds pretty cool i mean the melee one. It would probably get a couple of attacks in before it died possibly killing crucial units.
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#10 |
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Exist
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Make poison last the entire game but only 1 hp/turn.
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#11 |
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Junior Member
Join Date: Nov 2003
Posts: 22
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That is acually a prettygood idea. This ugy is alanced great except for slightly overpowered poison, and 1 or 2 hp a turn for game or until healing sounds good.
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Getting drunk and blowing **** up! That is the American way! - Talas of the FFT Social Board on www.gamefaqs.com |
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#12 |
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Member
Join Date: Nov 2003
Posts: 49
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not being a part pooper bu i can see only one problem would it be coiled into one square or take up 2-3
plz do not bash me because i ask question |
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#13 |
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K
Join Date: Nov 2003
Location: colorado, usa
Posts: 95
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i think that it should take up two sqares or couny as two units.
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women are like sunsets...they're beautiful. but there will be another one tomorrow. |
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#14 |
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KOTR War Commander
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it would be coiled and then have its head up like a cobra ready to strike, staying on 1 tile. 1 or 2 hp would be good if this unit is implimented right now, but if more units like priests and preistesses are added for healing, then more concentrated poison would be better.
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#15 |
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Exist
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I don't think healing should cure poison. Healers are already powerful enough.
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