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Old 11-26-2003, 11:30 PM   #1
ReNeGAdE
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Lightbulb Serpent

Ok here's my idea -

Name: Serpent or Serpent-Knight
Hit Points: 40
Power: 20
Armour: 15%
Movement Range: 4
Recovery Time: 2
Blocking: 60%, 30% sides

Attack Pattern: Attacks a single target within a 2 space range of the Serpent, and poisons the target, causing 5 damage at the start of your next 2 turns unless the target is healed by any healing unit during that time.

Might be a little too powerful, so maybe change the stats a little or give him a longer recovery time, what do you guys think?
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Old 11-26-2003, 11:36 PM   #2
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Not a bad idea...but tweak the poison down a notch...not to many people have dual clerics ye know. *including me*
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Old 11-27-2003, 08:15 AM   #3
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well

THis unit would be put into the game in addition to other units such as the suggested priest. THere will probably be other healing type units as well. Adding one thing to the stats, poison does not get reduced by armour. Remember that this guys range is just 1 tyle away from being melee, so he cant poison people from afar, and with a 2 turn recovery u dont wanna let him get trapped behind enemy lines.
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Old 11-27-2003, 12:59 PM   #4
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Hmm now that you put it that way...sounds good.
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Old 11-27-2003, 01:06 PM   #5
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Right, he's pretty balanced, but we'd have to have bills do a little tweaking. Considering how perfectly balanced they've managed to make the game, who knows how things will be affected when we make new chars, if any of these are used at all.
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Old 11-27-2003, 05:59 PM   #6
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i like it ur idea and here is another suggestion bring down its hp and change its damage to 15 and have it be a range shooter. like it shoots its venom at people. it depends if u want a combat guy or a range guy
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Old 11-27-2003, 10:47 PM   #7
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perhaps, but there are already ranged units in the game and giving him range would make it too easy to poison, say, a cleric and kill him from that only if he cant heal.
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Old 11-28-2003, 12:04 PM   #8
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It could be like the scout, only a bit better. It would have to hit the first thing in its LoS, though
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Old 11-28-2003, 12:13 PM   #9
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That sounds pretty cool i mean the melee one. It would probably get a couple of attacks in before it died possibly killing crucial units.
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Old 11-28-2003, 01:40 PM   #10
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Make poison last the entire game but only 1 hp/turn.
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Old 11-28-2003, 01:43 PM   #11
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That is acually a prettygood idea. This ugy is alanced great except for slightly overpowered poison, and 1 or 2 hp a turn for game or until healing sounds good.
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Old 11-28-2003, 01:48 PM   #12
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not being a part pooper bu i can see only one problem would it be coiled into one square or take up 2-3



plz do not bash me because i ask question
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Old 11-28-2003, 01:52 PM   #13
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i think that it should take up two sqares or couny as two units.
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Old 11-28-2003, 03:12 PM   #14
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it would be coiled and then have its head up like a cobra ready to strike, staying on 1 tile. 1 or 2 hp would be good if this unit is implimented right now, but if more units like priests and preistesses are added for healing, then more concentrated poison would be better.
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Old 11-28-2003, 03:13 PM   #15
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I don't think healing should cure poison. Healers are already powerful enough.
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