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Old 01-05-2004, 05:07 AM   #1
dakar
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Talking rankings are up

and I'm at rank 20 (though why am I behind #19?). *feeds a witch to his dragon for a job well done*

In any case, if you're up on the list, you might as well boast and insult everyone else who didn't make it here. I'm sure Dragonfire and OutKast would like to make use of the publicity.
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Old 01-05-2004, 07:56 AM   #2
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I am #53.

And can somebody tell me how this ranking thing works?

I am 121 6 17 and the guy in front of me is 63 0 0.
How?
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Old 01-05-2004, 01:48 PM   #3
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Quote:
Originally posted by K-84
I am #53.

And can somebody tell me how this ranking thing works?

I am 121 6 17 and the guy in front of me is 63 0 0.
How?
Because you have a lot of losses, it doesn't have any yet.
It's not just about total wins, ratio figures into it somehow as well.
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Old 01-05-2004, 01:51 PM   #4
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#12 woohoo!


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Old 01-05-2004, 09:01 PM   #5
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#4

man dakar u should to join my clan
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Old 01-06-2004, 05:15 PM   #6
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#5, stupid disconnects...

K-84, thats the stupidest thing I've ever heard. Never mind. But still...ratio is key. The system is very win-friendly as it is. By your standards, you would get rewarded for playing the most, not being the best. If I were in charge, that 63-0-0 would be a whole lot higher.

By the way, has anybody figured out what formula is being used for the rankings?
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Old 01-07-2004, 06:29 AM   #7
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#31, straight from out of nothing. Not bad for a week of playing
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Old 01-07-2004, 12:39 PM   #8
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It would be fun playing my friends, since we could chat and BS and have a lot of fun jabbing each other. But I know I would beat most of them 100% of the time, just because they are not strategist. Would that be a viable rank?


The problem I see with rankings here is that I dont see a way to filter out the person who just drops with his friend and beats him up 100 times in a row.

How to fix it? I dont know.

Maybe servers could track opponents and not count the same opponent more than 5 times in a 24 hour period or something.
It wont stop the person who creates dummy accounts for wins, but it woudl cut down on rank jumping (accidently or not) for people who only play the same person all the time for wins.
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Old 01-07-2004, 04:39 PM   #9
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#23

I have the impression that the more you play overall the better your rank will be. Dont be afraid of playing folks better than yourself because that is the only way to learn. Losses are calculated at a much lower value than wins.

In other words it could be something like (wins*5)/losses to determine your percentage.

I hope this interesting form of ranking encourages the good players to play each other and not to avoid possible losses, as would a straight win/loss ratio system.

Ranking is of course still potentially broken since people can fake games to add wins, and it doesn't rate wins by skill of opponent, like people have suggested (from chess ranks).

I can't complain tho.

-canopus
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Old 01-07-2004, 05:01 PM   #10
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My formula is located in this post:

http://www.tacticsarena.com/forum/sh...&threadid=1361

Not completly accurate, but extremely close. However, this was tested with the GL rankings weeks ago, so I don't know if it still works.
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Old 01-09-2004, 12:07 PM   #11
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number 11

im number 11 with 79 wins and one loss--and the one lost was against a gold before i was gold--i didnt think i would do well enough for it to matter in the long run so i didnt change names--heh but oh well--its fun
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Old 02-02-2004, 03:01 AM   #12
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I wonder how this will all break down once the ratings system is installed eh? It's already up and working on Legends Server. I'm #12 out of 50 there currently.
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