|
||||||||
|
|
#1 |
|
Junior Member
Join Date: Nov 2003
Posts: 22
![]() |
Healing Ward?
HP : 30
Armor : 16 Power : 25 Blocking Ratio : 100% Type - Contraption IMMOBILE Range - 4 Squares Healing attack. Delay - 3 Turns. Use it to heal for 25 DMG on any SINGLE unit. Works same as any other ward when trying to kill it.
__________________
Getting drunk and blowing **** up! That is the American way! - Talas of the FFT Social Board on www.gamefaqs.com |
|
|
|
|
|
#2 |
|
Hash is real.
|
I like that as much as the cleric if not better. A unit than can actually save something. That cleric just heals everything somewhat and then dies when someone attacks it. The Healing Ward would be a nice complement or substitute for the defensive player.
__________________
I've been infected with the signature virus by abyaly, who was infected by Jeffery. ![]()
|
|
|
|
|
|
#3 |
|
K
Join Date: Nov 2003
Location: colorado, usa
Posts: 95
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
i agree.
__________________
women are like sunsets...they're beautiful. but there will be another one tomorrow. |
|
|
|
|
|
#4 |
|
Senior Member
|
Its pretty cool, perhaps the best idea i've heard yet.
__________________
Once again, he didn't see that coming. |
|
|
|
|
|
#5 |
|
Senior Member
Join Date: Nov 2003
Location: Hmm.. I think i wrote it on the back of my hand...
Posts: 104
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
yeah, I like the idea.
__________________
In the midst of war, among all the bodies, there is one name reamaining, icedragon |
|
|
|
|
|
#6 |
|
The Essence
Join Date: Nov 2003
Location: Your Backyard...
Posts: 132
![]() ![]() ![]() |
This idea had crossed my mind before. Good job on beating me to posting it.
I vouch for it.
|
|
|
|
|
|
#7 |
|
Junior Member
Join Date: Nov 2003
Posts: 11
![]() |
good idea it can heal and is not as weak as the cleric
__________________
Humans may live and die but elves are 4ever. |
|
|
|
|
|
#8 |
|
Something Wicked
Join Date: Nov 2003
Posts: 187
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
I think it needs a longer recovery, be damn hard to kill a knight, mud golem, (or dragon) if you could heal it every 3 turns for 25.... Particularly with mud golems since they could teleport within healing range.
__________________
Something Wicked this way comes... |
|
|
|
|
|
#9 |
|
Member
Join Date: Nov 2003
Location: Canada
Posts: 30
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
It might be better if it didn't heal so much. 25 looks like a lot to me. Other then that, it sounds like a great idea!
|
|
|
|
|
|
#10 |
|
Senior Member
|
25 is just fine for healing a single unit kojack. Its not a heal all.
__________________
Once again, he didn't see that coming. |
|
|
|
|
|
#11 |
|
Dandy Warhols Afficionado
Join Date: Nov 2003
Location: Chicago
Posts: 213
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Ya. I think it's great.
__________________
"Cuz I like you, yeah I like you, and I feel so Bohemian like you, and I like you yeah I like you, and I feel Whoah hoh, WOOO!" The Timeless melody of one of the greatest songs of all time. (Bohemian like you, by the Dandy Warhols.) http://www.albinoblacksheep.com/flash/realhussein.php Will the real Hussein please stand up? http://www.albinoblacksheep.com/flash/avocado.php Just watch it. |
|
|
|
|
|
#12 |
|
Registered User
Join Date: Nov 2003
Posts: 168
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
i really like this idea but maby make it so it cant heal it self or give it a 4 turn recovery, might make it abit fare
|
|
|
|
|
|
#13 |
|
Junior Member
Join Date: Nov 2003
Posts: 22
![]() |
Heh, yeah, it wouldn't be able to heal contraptions. I think we need a new unit for that...
__________________
Getting drunk and blowing **** up! That is the American way! - Talas of the FFT Social Board on www.gamefaqs.com |
|
|
|
|
|
#14 |
|
Registered User
Join Date: Nov 2003
Posts: 168
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
.... or we can just use clerics to heal them
|
|
|
|
|
|
#15 |
|
@%^.^%@
Join Date: Nov 2003
Location: mind blank, sorry
Posts: 290
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
This is a very good idea, in my opinion it is much more helpful than a cleric due to the fact that it can't be damaged by non-magic attacks. Maybe make the delay 4, but could also add hp to the ward or something to even it out. I think that 25 is a good healing amount, and hope this is added as a unit.
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|
|
About Us | Advertising | Privacy | TOS | Contact Us | |
Site requirement: Macromedia Flash Player |
| Copyright © 2009 TAO Gaming, Inc | Game and website created by Digital Seed Entertainment |