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#1 |
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Senior Member
Join Date: Nov 2003
Location: Hmm.. I think i wrote it on the back of my hand...
Posts: 104
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magnet warrior
HP: 45
ROM: It can teleport Power: -- recovery: 2 attack: Magnet warrior does not attack, but it moves enemy units to any place it wants. Example: magnet warrior teleports over to cleric, then pushes cleric over to your side and on next turn you attack. Looks: basically a metal man with a magnet design on him
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In the midst of war, among all the bodies, there is one name reamaining, icedragon |
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#2 |
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Hash is real.
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Sounds cool, but there would have to be alimit as to where he could teleport someone too, not too far away. Also, "basically a metal man with a magnet design on him". What's a magnet design?
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I've been infected with the signature virus by abyaly, who was infected by Jeffery. ![]()
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#3 |
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Senior Member
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Err...as with the robot thing...i don't think magnet men existed back then
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Once again, he didn't see that coming. |
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#4 |
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The Essence
Join Date: Nov 2003
Location: Your Backyard...
Posts: 132
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What do you mean by "push"...simply "pushing" it is far from "teleporting" it. Enlighten me.
Even so if it pushed or teleported, i wouldnt think that it would be a valueable substitute for whatever units are already in use. It would ONLY be useful if either it had a 0 or 1 turn recovory...or if it has some minute attacking power...otherwise if you teleport Ass or Knight, it'll have the Magnet dead before the Mag can move again. Interesting idea though, if built upon correctly it might add a new facit to the game. |
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#5 |
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Junior Member
Join Date: Nov 2003
Posts: 11
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it could make a good combo. push a cleric over to your knight and bang its dead. good idea
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Humans may live and die but elves are 4ever. |
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#6 |
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@%^.^%@
Join Date: Nov 2003
Location: mind blank, sorry
Posts: 290
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Hmm i am going to have to agree with AbronsonM, i can't really picture seeing any magnet men in this game. Maybe it could be a mystical type woman called an "Enticer" or something like that. Or maybe make a Ward that can summon things within an 8 square range and stun them for a round, with a recovery time of 5?
just my 2 bent pennies. |
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#7 |
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KOTR War Commander
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yet again i will parallel to the unit i designed to have a grappling hook a while ago. Same idea with moving units, but I got some good criticism - it will make everyone WAY to defensive for fear of having their cleric dragged away, and plus with the magnet man being able to put it anywhere..... no, just too powerful.
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#8 |
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Senior Member
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Amen Renegade.
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