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#1 |
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@%^.^%@
Join Date: Nov 2003
Location: mind blank, sorry
Posts: 290
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Catapult, Barbarian, Shaman and Entangler Units
some units I thought up tonight:
Catapult: (Contraption) Hit Points: 45 Power: 20 (attack can’t be blocked) Armor: 15% Recovery Time: 5 Range of Attack: 4 squares Block: 100% all sides (only affected by magic damage) Tiles Damaged: A square of 4 tiles Shoots a giant stone or flaming rock at the enemy. This contraption is alike to a ward, although if designed like a real catapult it will probably not fit in one square. If that is the case, then the contraption could take up the space of two units while only counting as one. Barbarian: (Human male) Hit Points: 58 Power: 28 Armor: 13% Recovery Time: 2 Movement Range: 3 Range: melee Block: 60% front, 30% sides Carries a large axe in which he attacks with; this unit is alike to a knight only less defensive and more offensive. In my opinion it would be nice to have both a barbarian and a knight in the field so you can have a defensive fighter (the knight) and an offensive fighter (the barbarian). This unit will be a large man with rough characteristics as if he lives in a harsh wild forest. The barbarian has moderately long and dirty hair, and some kind of costume made of sturdy but torn cloth/leather. He uses his axe to block incoming attacks when he successfully blocks. Shaman: (Human male) Hit Points: 38 Armor: 5% Recovery Time: 4 Movement Rate: 2 Range of Spell: 4 squares Block: 25% front, 12% sides (while not in focus) Spell: +8 attack, +8 armor, +16% block front, + 8% block sides. As long as the shaman stays in focus, the target of the spell still gains a benefit. When the spell is cast, the shaman raises his staff and a light circles around the target, the shaman goes into focus mode. The shaman carries a long staff with a gem or stone at the tip (or just a thick circle/diamond shaped wood at the tip). The shaman wears a thick robe with some stitches along the sides of the robe and has a strange face. Entangler (Human female) Hit Points: 35 Armor: none Recovery Time: 3 Movement Range: 4 Range of Spell: 5 squares Block: none Spell: entangles an enemy unit for 4 rounds, does 8 damage on each round. When this spell is cast, the enemy unit is entangled by grasping roots for 4 rounds, and as the roots crush it, it takes 8 damage on each round. The unit can still attack, but it is unable to move for the duration. This spell caster is tangled by vines but has no staff or weapon. The entangler wears a robe and casts entangling spells through magic it sends forth from its hands. I was originally thinking of a mix between an archer and a spell caster, but the idea came to be a little different. I am kind of un-sure weather this character would work or not, any thoughts are welcome. Well I hope none of these ideas have already been put out, any feedback would be greatly appreciated and I hope you like some of the units. Note: I probably have many spelling errors and might have trailed off a couple of times judging by the fact that is 4:04 a.m. now, but here it is none the less. |
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#2 |
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KOTR War Commander
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hmmm interesting ideas. lolz i keep getting these flashes to warcraft 3... anyways i like all of them accept the catapult.
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#3 |
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Member
Join Date: Nov 2003
Location: your mind
Posts: 38
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i agree with ranegade...too much like warcraft 3! the catapult is way to rigged by the way
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#4 |
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Senior Member
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Catapult isn't really my cup o tea...Shaman should not give that much power...lower that to 4-5...Barbarian seems fine...and the Entangler is to powerful. Come on that's 32 hp damage total to anything since there is no focus, super low recovery time with that too.
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#5 |
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Member
Join Date: Nov 2003
Location: your mind
Posts: 38
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seriously im sick of people ideas that are nothing but super powerful units! BALANCE THEM OUT!!!
damn you....damn you all
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#6 |
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Senior Member
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Yes, this does get annoying Shadows...creating powerful god units that oblivate everything in their path is not the point of tactics.
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#7 |
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Member
Join Date: Nov 2003
Location: your mind
Posts: 38
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AMEN!!!!....im sick of all the catupult ideas....only decent one ive seen was the trebucht....all the other ones suck....
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#8 |
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@%^.^%@
Join Date: Nov 2003
Location: mind blank, sorry
Posts: 290
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Hmm i guess the shaman could have a little bit less of a power boost, but I was kind of aiming to make the bonus he gives a little high because he himself can't do any damage or hinder the enemy in any way. I looked at the stone golem which gave a +30% armor bonus to multiple targets while in focus, so I tried to even out the power and armor/blocking o it could be used as a buffing unit as well. Possibly a Solution would be to take 8 hp from the shaman so it has 30 hp or something along those lines?
I agree that the Entangler is a little overpowerful, which i was hesitant about adding when i sent the thread, but i was eager to get out all my ideas so i could see some responses in the morning maybe. Possibly the entangler could have a recovery time of 5, still a range of 5 tiles, 4 round entanglement, and 6 damage per round? The entangling idea is kind of strange and am not sure if it would work in this idea, but if it could be evened out into a unit that had its uses and wasn't too powerful it would be kind of cool. Tell me what you think about these changes, or what changes you think are more important. Also, is the barbarian okay, and are there any ideas that could make the catapult work or is that idea taken already? Maybe the catapult could to a 5 square cross like the pyro and do 18 damage with a 5 round delay and 40hp? Or maybe catapult could be vulnerable to melee damage, or even possibly have some bonus and take up 2 units? Give me your worst, im ready. |
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#9 |
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Member
Join Date: Nov 2003
Posts: 49
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entangling sounds like to much like war 3 to me i would know i play it and i think its where u got the idea
too much like enchantress however the concept is good alter it so u dont need focus or something? |
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#10 |
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@%^.^%@
Join Date: Nov 2003
Location: mind blank, sorry
Posts: 290
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There is no focus after casting the entangle spell, but the recovery time would be 5 which is 1 round longer than the entanglement so it isn't too unfair. I kind of got the idea from WC 3, but i made statics of unit to fit this game without going into the details of WC 3. Do you think this character needs a focus?
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#11 |
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Senior Member
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too unfair yeah right Come on the entangler would rule, entangle opponent, while it could attack so what? just have someone go around to the back of the unit and slice it a few times, then even a knight would fall. Entangler is way to powerful with or without focus.
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