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#1 |
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Registered User
Join Date: Nov 2003
Posts: 38
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Several Unit Ideas
BlaseMage
Hit Points : 15 Movement Range : 5 Power : 31 Recovery Time : 3 Armor : 15% Attack Pattern : Fires a magic bolt at a target up to 5 spaces away. Special Abilities : + 20% Blocking from the front ( 5 % from the sides ) Unblockable SheildMage Hit Points : 25 Movement Range : 2 Power : --- Recovery Time : 4 Armor : 20% Attack Pattern : All units in radius except SheildMage have %100 Blocking Chance Special Abilities : + 20% Blocking from the front ( 5 % from the sides ) Focus Spell Lancer Hit Points : 55 Movement Range : 3 Power : 29 Recovery Time : 2 Armor : 30% Attack Pattern : Attackes a unit exactly 2 spaces away with spear. Special Abilities : + 40% Blocking from the front ( 20 % from the sides ) Those are my ideas, tell me waht you think. |
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#2 |
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Registered User
Join Date: Nov 2003
Posts: 38
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Healer
Hit Points : 19 Movement Range : 5 Power : 20 Recovery Time : 4 Armor : 10% Attack Pattern : Heal an ajacent friendly unit. Special Abilities : + 20% Blocking from the front ( 5 % from the sides ) Whaddaya think? Stronger then the cleric but needs to be next to the guy to heal. Seems kind of underpowered though, tell me if a range of mabey 3 would make him better? |
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#3 |
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Junior Member
Join Date: Nov 2003
Posts: 16
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good idea, i like them all. but the healer. You have a Cleric to re-store your hp...... use it.
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#4 |
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Registered User
Join Date: Nov 2003
Posts: 38
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But...
the point of the healer is the same as the cleric but he heals for more, just only one unit at a time.
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#5 |
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Junior Member
Join Date: Nov 2003
Posts: 18
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Healer shoudl heal for maybe 25, range 2, 3 turn delay id say
ir ealy liek shieldmage personaly |
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#6 |
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Registered User
Join Date: Nov 2003
Posts: 38
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And Another One
Gaurdian
Hit Points : 65 Movement Range : 2 Power : 15 Recovery Time : 2 Armor : 50% Attack Pattern : Clubs ajacent enemy with sheild Special Abilities : + 66% Blocking from the front ( 45 % from the sides ) All ranged and magic effects that target near or area on him only affect gaurdian. |
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#7 |
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You Want Fries With That?
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Shieldmage is like a SC arbiter... but it could be really cheap since you get to set up your early formations... maybe if you couldnt fire out of it's radius or something??? because otherwise you could just sit there with scouts and snipe the enemy down... or just have big shieldmage wars as two of them square off...
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#8 |
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Junior Member
Join Date: Nov 2003
Posts: 3
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stuff
The lancer is way overpowered. it has range AND more power than a fighter.
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#9 |
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Registered User
Join Date: Nov 2003
Posts: 38
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2 things
Mabey for sheildmage, it could be a wall like thingy. No one can attack inside it, no one can get in or out, no one can fire into or out of it. Like a cage.
Lancer, you may not have noticed, cannot attack the spaces ajacent to himself. Thus, surround him and he has no chance. |
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#10 |
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Registered User
Join Date: Nov 2003
Posts: 38
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Ok, this will really be the last one
Summoner
Hit Points : 24 Movement Range : 2 Power : --- Recovery Time : 8 Armor : 40% Attack Pattern : Summons a random unit, either a knight / assassian / scout. Special Abilities : + 50% Blocking from the front ( 25 % from the sides ) Focus Spell If Summoned unit dies, summoner dies too. Is this overpowered? |
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#11 |
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Junior Member
Join Date: Nov 2003
Posts: 18
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Id say underpowered, i fail to say the advantage to putting in a sumener as apsoed ot jsut a asasin/knight
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#12 |
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KOTR Reservist
Join Date: Nov 2003
Location: Banff
Posts: 172
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summoner
If the summoner allows you to bring in reinforcements at the end of a round, it could be a game-breaker... Similarly, it'd allow players to go well beyond the 10 unit max, which could also unbalance things. I'd much rather see a shapeshifter, who could shift into the form and abilities of another unit, then revert to the basic shapeshifter form after 3 turns or some such. It keeps the balance, and adds enough downside to make it interesting.
EDIT: OK, let me toss this out there. Shapeshifter Move 2 Hit Points - 24 Armor - 10% Power - 0 Recovery Time - 1 / special Attack Pattern - Self (Focus) Special Abilities - Shapeshifter can take the form of any unit currently in play. Shifting takes 1 turn to complete, during which shapeshifter must focus. Once complete, the shapeshifter gains the abilities and stats of the target unit. Shapeshift retains its current and maximum HP, though armor, power, special abilities movement, and attack pattern all mimic the chosen unit type. The new form lasts for 8 turns (including recovery); after 6 turns, the shapeshifter reverts to its normal form and must recover for 1 turn. Enough downside to compensate for the ability to pick any unit in play and essentially create a copy of it (incl. golems and such). Gives versatility to a team without breaking the game. |
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#13 |
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Senior Member
Join Date: Nov 2003
Location: Hmm.. I think i wrote it on the back of my hand...
Posts: 104
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Like the idea of shape shifter, but can it mimic the opponents units aswell as your own?
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In the midst of war, among all the bodies, there is one name reamaining, icedragon |
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#14 |
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Registered User
Join Date: Nov 2003
Posts: 38
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hmmmm
I like the shape shifter. Mabey tone down the summoner and make it AND the shapeshifter. One more unit, thats it, i swear.
Breaker Hit Points : 40 Movement Range : 3 Power : 18 Recovery Time : 2 Armor : 10% Attack Pattern : Hits all ajacent units Special Abilities : + 40% Blocking from the front ( 35 % from the sides ) Unblockable This is to balance for the knights freakishly high block rate |
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#15 |
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Junior Member
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i like
i like the breaker cept for the name
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Don't be hatin |
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