Tactics Arena Online - Community Forum
News & Events Game Guide Unit Stats Play Online Player Rankings Tournaments FAQ Community Forum
Old 11-28-2003, 09:23 PM   #1
Shadoww3
Member
 
Join Date: Nov 2003
Posts: 34
Shadoww3 is on a distinguished road
Collection of best suggestions

Updated 12/01

These were only collected from the suggestion board, and do not include unit suggestions.

Good
Whispering system
Private games
Description on ranking page of how it works

Minor
New playing fields- backgrounds
Rematch button in game(for now, easy enough to match up with same person again)
Buddy list(for now, easy enough to find people)
Clan support
Ability to see opponent's time bar
Self updating ranking page

Contraversial/Debatable
Unit veterancy within same game- kills=stat improvement
Some change in blocking system(argued by the minority)
Able to move and attack with separate units in the same turn
Pause button(would have to be carefully done)
Undo button after moving
Different sides to pick from
Point system(Not much can be done now- not enough units, so not enough options... but this is beginning to be brought about with the new dragon)
Currency- Winning=money to buy new things(not a big fan of these "rich get richer" scenarios)
New ranking system

Last edited by Shadoww3; 12-01-2003 at 02:37 PM.
Shadoww3 is offline   Reply With Quote
Old 11-28-2003, 09:52 PM   #2
Killer_kev
God of posting
 
Killer_kev's Avatar
 
Join Date: Nov 2003
Posts: 1,407
Killer_kev is who everyone dreams to beKiller_kev is who everyone dreams to beKiller_kev is who everyone dreams to beKiller_kev is who everyone dreams to beKiller_kev is who everyone dreams to beKiller_kev is who everyone dreams to beKiller_kev is who everyone dreams to beKiller_kev is who everyone dreams to beKiller_kev is who everyone dreams to beKiller_kev is who everyone dreams to beKiller_kev is who everyone dreams to be
i would have to say the pause button would be a bad idea, unless both people want to pause. even then its iffy
__________________
peace
Proudly South african

Remember KK. That is all that matters
Killer_kev is offline   Reply With Quote
Old 11-30-2003, 08:41 PM   #3
Aro23r
V V He's back
 
Aro23r's Avatar
 
Join Date: Nov 2003
Location: Neptune, or somewhere close
Posts: 4,042
Aro23r has become immortalAro23r has become immortalAro23r has become immortalAro23r has become immortalAro23r has become immortalAro23r has become immortalAro23r has become immortalAro23r has become immortalAro23r has become immortalAro23r has become immortalAro23r has become immortal
Points wouldn't be too good, because, as i said in another thread, it only helps the good get better, and the bad get worse.
__________________
Cornell Class of '10
Phi Delta Theta NYA
AHH! Where's that confounded bridge?

When the legend becomes fact, print the legend.
Aro23r is offline   Reply With Quote
Old 11-30-2003, 09:03 PM   #4
Woodside
Junior Member
 
Join Date: Nov 2003
Location: Cambridge, MA
Posts: 14
Woodside is on a distinguished road
In Short: Elite players would only play eachother, leave them be.

Long:

Addressing the "just helps the good get better argument":
This is definately a very delicate issue, but with a large player base in a game with two-player match-ups like this the problems are minimal.

Say there did develope an elite class of uber players with all sorts of awesome crazy units. They would simply play eachother, and the large majority of players who weren't uber would play amongst themselves. It would be a good idea to require people to share their stats so that people could differentiate between "uber" players and casual players.

Some would argue that you shouldn't split your player-base, but this argument doesn't really apply. People that are hardcore enough to make themselves uber players would, in most cases, simply get bored with a game that they had exhausted the functionality of and stop playing. So either you keep these people as part of your player-base by giving them some incentive and letting them become an elite class of player, or you loose them; not a tough choice.

Also, having a class of elite players would give all us regular folk something to strive for and look up to, a mental state that keeps people playing games (which is what the developers want).

This argument is fairly contigent on the stipulation that you don't allow people to hide their stats, because someone with hidden stats and an uber force could just prey on newbies. But if they switched to an Elo ranking system and made new units depend on those points it would be hard for someone to become uber who just preyed on newbies anyway.
Woodside is offline   Reply With Quote
Old 11-30-2003, 09:33 PM   #5
xyxaxyz2
Exist
 
xyxaxyz2's Avatar
 
Join Date: Nov 2003
Location: Somewhere
Posts: 5,116
xyxaxyz2 has become immortalxyxaxyz2 has become immortalxyxaxyz2 has become immortalxyxaxyz2 has become immortalxyxaxyz2 has become immortalxyxaxyz2 has become immortalxyxaxyz2 has become immortalxyxaxyz2 has become immortalxyxaxyz2 has become immortalxyxaxyz2 has become immortalxyxaxyz2 has become immortal
Send a message via AIM to xyxaxyz2
If you think the good get better argument has any merit, go to any room and see how many people ask to play the golds.
xyxaxyz2 is offline   Reply With Quote
Old 11-30-2003, 09:51 PM   #6
Woodside
Junior Member
 
Join Date: Nov 2003
Location: Cambridge, MA
Posts: 14
Woodside is on a distinguished road
I think I make some pretty valid points, I'd be interested in your opinion on those points if you have one.

You're right, people do ask to play golds a lot, and golds do have a distinct advantage at this point, making them a sort of psuedo-elite. People will also probably ask to play the elite players when they become elite, but that's a mute point. My arguments were just pointing out that if an elite player class developed it wouldn't be bad for the game as a whole, whether or not average players want to play these elite players for fun/thrill of it doesn't really make a difference. I don't see how what you pointed out is an argument against the "good players get better" system.
(It's important to note that in this system all players can get better, just bad players will get better units more slowly and to a lesser degree)
Woodside is offline   Reply With Quote
Old 11-30-2003, 09:55 PM   #7
xyxaxyz2
Exist
 
xyxaxyz2's Avatar
 
Join Date: Nov 2003
Location: Somewhere
Posts: 5,116
xyxaxyz2 has become immortalxyxaxyz2 has become immortalxyxaxyz2 has become immortalxyxaxyz2 has become immortalxyxaxyz2 has become immortalxyxaxyz2 has become immortalxyxaxyz2 has become immortalxyxaxyz2 has become immortalxyxaxyz2 has become immortalxyxaxyz2 has become immortalxyxaxyz2 has become immortal
Send a message via AIM to xyxaxyz2
I agree with you on both ranking system and winnings. I was supporting your argument that it would help the game to create an elite class.

I just hope most elite would be willing to play moderatly good players. In some games which rely on much luck good players don't want to risk a huge ranking loss against a highly skilled but lowly ranked new player who still might be able to win if luck is on his side.
xyxaxyz2 is offline   Reply With Quote
Reply

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:04 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.


About Us | Advertising | Privacy | TOS | Contact Us | Cancel Site requirement: Macromedia Flash Player
Copyright © 2009 TAO Gaming, Inc Game and website created by Digital Seed Entertainment