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View Poll Results: Winning is about not moving
yes 11 35.48%
no 20 64.52%
Voters: 31. You may not vote on this poll

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Old 11-29-2003, 07:15 AM   #1
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About winning

A quick poll to see who agrees and not
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Old 11-29-2003, 07:17 AM   #2
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BTW plz post if you think you understand what I mean.. but I'mpretty sure this is why I win most games
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Old 11-29-2003, 08:11 AM   #3
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I assume u mean you dont move for most units so the recovery is shorter and ur formation remains.
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Old 11-29-2003, 08:14 AM   #4
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i assume you mean the person leaves before you do anything cuz they see your amazing record and leave like a bitch?????

thats probably not what you mean
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Old 11-29-2003, 08:40 AM   #5
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With some units, not moving is a very good idea (Clerics, most notably). However, with many, moving is key. Moving your Assassin to take full advantage of her attack, or to get behind the Knight for 0% blocking, or moving your Knight to get in the way of their Pyro, keeping him from knocking your Enchantress out of Focus.

While you shouldn't move frivolously, that doesn't mean that you shouldn't move at all. Winning is about knowing when to move and when not to move--strategy.
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Old 11-29-2003, 08:43 AM   #6
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Skelolord is right, ri too, sure moving is essential too BUT.. most pplz dun have problems with moving.. they have problems NOT moving..

was more a sort of advice I wanted to give the n00bs and see if pplz agreed
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Old 11-29-2003, 09:49 AM   #7
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Winning is also knowing when not to attack.

As I understand it, the recovery rates are lowered under these conditions (using the Dark Magic Witch as an example):

Dark Magic Witch has 3-turn recovery.
  • NOT moving: lowered by ½ rounded DOWN.
    If you move her but do NOT move, then her recovery time is reduced to 1 turn.
  • NOT attacking lowered by ½ rounded UP.
    If you attack with her and do NOT attack, then her recovery is reduced to 2 turns.
The same principle applies to all units.



EDIT: Fixed examples.

Last edited by Jingleheimer; 11-29-2003 at 12:16 PM.
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Old 11-29-2003, 12:08 PM   #8
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i think it's

Moving but not attacking - is half the recovery rounded down (so witch waits 1 turn)

Attacking but not moving - is half the recovery rounded up (so witch has to wait 2 turns)
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Old 11-29-2003, 12:18 PM   #9
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Scouts are definately much better while not moving. Staying back and hitting the enemy far away. It also makes their recovery only 1...tis good.
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Old 11-29-2003, 12:25 PM   #10
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This question really can't be answered with a yes or no. Moving is situational.

If you attack with a knight/assassin move them, you gain nothing my letting um stand, and there's almost always a better position.

Anything with a higher recovery and you can attack with them, don't move um, unless your next attack with them would require two moves, might as well get started.

Never move a cleric unless you can actually get him into a position where he can't be attacked for 5 turns, that's a tall order, personally i've only seen it pulled off once.

Never move wards, oh wait, sorry got carried away.
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Old 11-29-2003, 03:23 PM   #11
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Movin vs not?

I choose not to vote becasue as someone stated earlier it depends on the situation.

- Lone Wolf
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Old 11-29-2003, 04:12 PM   #12
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What you REALLY want to do is to set up your formation in such a way that your short recovery units [Knights, Scouts, the Assassin] HERD targets straight into the sights of long-recovery units [Pyros and Witches]. Then they don't have to move to fire, and their recovery time is lowered so they can fire more often...

The problem: the enemy isn't a total idiot - usually

How about a formation with the fast units forming a semicircle facing inwards, with the Cleric and the magicusers at the back or top of the semicircle?
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Old 11-29-2003, 04:14 PM   #13
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winning is about moving or not moving at the right times
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Old 03-02-2006, 01:55 AM   #14
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Is this kind of strategy still valid, or have new units killed it?

We need to find Killer_kev
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Old 03-02-2006, 06:05 AM   #15
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I don't think it was ever that valid. Sure you can stay there and pick things off, but a good player will defend themselves, and probably wouldn't have let their own pieces get picked off.

I think positioning is probably the thing that wins most games; therefore movement is highly important. Taking an extra minute in your turn to decide whether to move 3 spaces or 4 with your scout could win you the game.
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