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| View Poll Results: Winning is about not moving | |||
| yes |
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11 | 35.48% |
| no |
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20 | 64.52% |
| Voters: 31. You may not vote on this poll | |||
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#1 |
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Member
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About winning
A quick poll to see who agrees and not
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#2 |
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Member
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BTW plz post if you think you understand what I mean.. but I'mpretty sure this is why I win most games
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#3 |
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Junior Member
Join Date: Nov 2003
Posts: 26
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I assume u mean you dont move for most units so the recovery is shorter and ur formation remains.
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Losing is for losers |
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#4 |
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Registered User
Join Date: Nov 2003
Posts: 50
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i assume you mean the person leaves before you do anything cuz they see your amazing record and leave like a bitch?????
thats probably not what you mean
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Splarg! |
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#5 |
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Nerd of All Trades
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With some units, not moving is a very good idea (Clerics, most notably). However, with many, moving is key. Moving your Assassin to take full advantage of her attack, or to get behind the Knight for 0% blocking, or moving your Knight to get in the way of their Pyro, keeping him from knocking your Enchantress out of Focus.
While you shouldn't move frivolously, that doesn't mean that you shouldn't move at all. Winning is about knowing when to move and when not to move--strategy. |
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#6 |
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Member
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Skelolord is right, ri too, sure moving is essential too BUT.. most pplz dun have problems with moving.. they have problems NOT moving..
was more a sort of advice I wanted to give the n00bs and see if pplz agreed |
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#7 |
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Realpolitik
Join Date: Nov 2003
Posts: 178
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Winning is also knowing when not to attack.
As I understand it, the recovery rates are lowered under these conditions (using the Dark Magic Witch as an example): Dark Magic Witch has 3-turn recovery.
EDIT: Fixed examples. Last edited by Jingleheimer; 11-29-2003 at 12:16 PM. |
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#8 |
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Registered User
Join Date: Nov 2003
Posts: 168
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i think it's
Moving but not attacking - is half the recovery rounded down (so witch waits 1 turn) Attacking but not moving - is half the recovery rounded up (so witch has to wait 2 turns) |
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#9 |
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V V He's back
Join Date: Nov 2003
Location: Neptune, or somewhere close
Posts: 4,042
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Scouts are definately much better while not moving. Staying back and hitting the enemy far away. It also makes their recovery only 1...tis good.
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Cornell Class of '10 Phi Delta Theta NYA AHH! Where's that confounded bridge?When the legend becomes fact, print the legend. |
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#10 |
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The one who mocks sense
Join Date: Nov 2003
Location: STOP UNDRESSING ME WITH YOUR EYES... well ok just a little longer... now stop
Posts: 2,041
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This question really can't be answered with a yes or no. Moving is situational.
If you attack with a knight/assassin move them, you gain nothing my letting um stand, and there's almost always a better position. Anything with a higher recovery and you can attack with them, don't move um, unless your next attack with them would require two moves, might as well get started. Never move a cleric unless you can actually get him into a position where he can't be attacked for 5 turns, that's a tall order, personally i've only seen it pulled off once. Never move wards, oh wait, sorry got carried away.
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![]() Jospeh Warner is a F'ing Ninja |
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#11 |
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KOTR member? Yes!
Join Date: Nov 2003
Location: Right here you fool!
Posts: 194
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Movin vs not?
I choose not to vote becasue as someone stated earlier it depends on the situation.
- Lone Wolf |
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#12 |
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Member
Join Date: Nov 2003
Posts: 38
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What you REALLY want to do is to set up your formation in such a way that your short recovery units [Knights, Scouts, the Assassin] HERD targets straight into the sights of long-recovery units [Pyros and Witches]. Then they don't have to move to fire, and their recovery time is lowered so they can fire more often...
The problem: the enemy isn't a total idiot - usually ![]() How about a formation with the fast units forming a semicircle facing inwards, with the Cleric and the magicusers at the back or top of the semicircle? |
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#13 |
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God of posting
Join Date: Nov 2003
Posts: 1,407
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winning is about moving or not moving at the right times
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#14 |
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Best Snork on TAO award
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Is this kind of strategy still valid, or have new units killed it?
We need to find Killer_kev
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#15 |
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Yeah, I am a douchebag.
Join Date: Mar 2004
Posts: 7,328
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I don't think it was ever that valid. Sure you can stay there and pick things off, but a good player will defend themselves, and probably wouldn't have let their own pieces get picked off.
I think positioning is probably the thing that wins most games; therefore movement is highly important. Taking an extra minute in your turn to decide whether to move 3 spaces or 4 with your scout could win you the game.
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I was rakin in the dough, rollin in green got the game hemmed up like a sewin machine |
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