|
||||||||
|
|||||||
| View Poll Results: What Do You Think Is More Threatening Early In The Game | |||
| Magic |
|
10 | 52.63% |
| Strength |
|
9 | 47.37% |
| Voters: 19. You may not vote on this poll | |||
![]() |
|
|
Thread Tools | Rate Thread | Display Modes |
|
|
#1 |
|
Gold Account Member
|
magic or strength?
what do you think is the most important type of unit to take out early in the game?
i think magic because the can deal a lot of damage in mulitple areas, and usualy for me, once i kill them, i have a good backfield and usualy win...
__________________
i vant to suck your blood.... blah! |
|
|
|
|
|
#2 |
|
You Want Fries With That?
|
oh, oops, didnt read the post first. Magic is my first target unless a more tempting one opens up. I feel nervous with majikerz on the table.
__________________
![]() What's a Mod? |
|
|
|
|
|
#3 |
|
Member
Join Date: Nov 2003
Posts: 38
![]() ![]() |
I learned this the hard way a few times...The most dangerous units are the ones who can snipe at your defensive formation from far away, in the endgame when all that's left are knights, without having to actually attack [and thus be struck by the Lightning Ward you're inevitably cowering behind]. So from now on #1 priority is not magic or strength but RANGE - I go after the Scout, the Witch, and the Pyro. I used to suicide Scouts and Assassins on commando runs to get the Cleric; now I focus on getting these units out. Cleric doesn't matter if you focus damage on a single target.
|
|
|
|
|
|
#4 |
|
Junior Member
|
My target priorities usually are....
Cleric Scout Dark Witch Pyros |
|
|
|
|
|
#5 |
|
Exist
|
Magic, because they don't block. Easier to kill and just as useful as killing other units.
Cleric is my first target. |
|
|
|
|
|
#6 |
|
Nerd of All Trades
|
Gotta agree with Dragonslayers, first I take out ranged goobers, then worry about melee. Mostly this is because of my Enchantress: if they're out of ranged early, you can get some guys still in formation with the Enchantress. Then, they won't be able to break your focus without moving right next to her, which allows you to subsequently ensnare the melee unit as well with another casting.
|
|
|
|
|
|
#7 |
|
Junior Member
|
I must agree with the general feeling here
Destroy range units-- namely magic and the scout. Many times people dont realize that if the wait time from the last enchantress casting is done, then when a melee attack hits her she can catch that melee unit next turn. I'm just echoing Ri'Orius here |
|
|
|
|
|
#8 |
|
Gold Account Member
|
New view
1.)I always go for the Enchantress immediately.
I've been on the giving end of many Enchantress snare and dares, and I personally never want it to happen to me. 2.)Scouts, pesky lil sh*** always get under your finger nails (or behind your lines) and just piss ya off, whether they shake up your barrier ward, or even your scouts. 3.)Knights, end game, if the other player has no knights, you've practically already won. Trust me, do you really want to be dealing with 50hp of blocking and damage dealing metal when all you've got left is a few golems, maybe a ward and your cleric? I don't think so. I'm out~
__________________
If knowledge is power, and power corrupts, then study hard and be evil. |
|
|
|
|
|
#9 |
|
Junior Member
Join Date: Nov 2003
Posts: 13
![]() |
Collide's got a VERY good point. As an enchantress user, I absolutely HATE it when people shoot my enchantress first. Throws a huge wrench into your "secret weapon".
Of course, range units are the worst. Kill scouts asap, and then assassins, because even though assassins aren't ranged, they sure move fast and can attack multiple units. Not to mention witches and clerics. I usually don't mind pyros because they do a measly 11 damage to my knights. Every 3 turns. |
|
|
|
|
|
#10 |
|
You Want Fries With That?
|
i've taken down 3 knights with one before. (yes, there were other units supporting... not much though...
__________________
![]() What's a Mod? |
|
|
|
|
|
#11 |
|
Member
Join Date: Dec 2003
Posts: 36
![]() |
I have to agree on the range point. I usually try and take out magic users first, and afterwards the scout.
The only difference to this is an enchantress. If I see her sneaking up, and a barrier ward prepping in the background, then, I aim for her first. If there's no barrier ward, then I let her run up and paralyze my front line, because my magic users just un-paralyze them the next turn, and she's toast. |
|
|
|
|
|
#12 |
|
Junior Member
Join Date: Nov 2003
Posts: 13
![]() |
That's true Healix, however I do not know any skilled enchantress users that do something as obvious as that. The enchantress is slow, very slow, meaning she's obviously not a sneaky character.
Yet, to use her effectively you DO have to sneak. So how do you do that? The enchantress is area denial. She works only when people come to her. And that's not much of a problem late game, when the units are bunched together in a tight battle. I've beaten many gold accounts, even those with great records such as 70 wins to 2 losses. Why? It's not because they were stupid, obviously, with that kind of record. It's because I used the enchantress tactfully. Sometimes I don't even use my barrier ward, if I use her correctly. Enchantresses are opportunists. They don't run up to people and THEN paralyze. They watch patiently, until the time is right. Some games, you may not even use her. But she is indeed a secret weapon that can give you an edge in most games. |
|
|
|
|
|
#13 |
|
Strategic Insomniac
Join Date: Dec 2003
Location: Nothern Va
Posts: 103
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Since a big part of my strategy is the use of my Frost Golem in late game, the scout is my first priority. Then I move down the list as follows:
1. Scout 2. Enchantress 3. DMW 4. Cleric 5. Pyros Normally when I reach endgame I will have either a scout or my witch, and my dragon, frost golem, 1 knight, LW, and cleric....vs like 3 knights and their LW. At that point it's just a matter of time before I wipe them out. But yea....basically range comes first, then their ability to heal is next. |
|
|
|
|
|
#14 |
|
You Want Fries With That?
|
personally i go for magic users early in the game because EVERYTHING is showing you their face, and thus your best shots are going to be the ones that are gonna hit something. Mages have pittance blocking.
__________________
![]() What's a Mod? |
|
|
|
|
|
#15 |
|
Hash is real.
|
I like to kill in this order:
1. Witch 2. Scout 3. Dragon 4. Enchantress 5. Cleric 6. Pyromancer And then the melee units. I usually don't attack the lightning units since I can just walk around them and they have a long recovery, so I can sometimes bait with a knight, and then move in.
__________________
I've been infected with the signature virus by abyaly, who was infected by Jeffery. ![]()
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|
|
About Us | Advertising | Privacy | TOS | Contact Us | |
Site requirement: Macromedia Flash Player |
| Copyright © 2009 TAO Gaming, Inc | Game and website created by Digital Seed Entertainment |