|
||||||||
|
|
#1 |
|
Registered User
Join Date: Nov 2003
Location: Monkey Ville
Posts: 145
![]() ![]() ![]() ![]() |
Maps(probably already posted) Need ideas!!!
I'm sure this has been posted, but honestly, I don't care.... Different maps for more than 2 players, 4 player maps with same setup would be nice, and I don't think it would cause too many gameplay problems other than being a long game, ang long waits between individual's turns.
Different variations would need a different setup (obviously) so there would be different defaults for these, to be changed in the settings bar. Post ideas.
__________________
Got Stink? -Custom Unit Suggestions- http://www.tacticsarena.com/forum/sh...=&threadid=503 Unofficial custom units homepage: http://www.geocities.com/tao_units |
|
|
|
|
|
#2 |
|
Junior Member
|
Terrain
I think If they added a hill here or there or maybe some water. baiscly any type of terain that will give status or elemental boots and costs would add alot to the game.
__________________
Moo Moo Moo im Voodoo Curseing you |
|
|
|
|
|
#3 |
|
KOTR Reservist
Join Date: Nov 2003
Location: Banff
Posts: 172
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Units attacking from an elevated position could get some sort of hit bonus against units on a lower elevation. This'd take a hell of a lot of work to code, but it would add some depth to the game.
It'd also take away some of the board-game chess-match feel from the game, though. |
|
|
|
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|
|
About Us | Advertising | Privacy | TOS | Contact Us | |
Site requirement: Macromedia Flash Player |
| Copyright © 2009 TAO Gaming, Inc | Game and website created by Digital Seed Entertainment |